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Old 05-11-12 at 11:52 AM   #1
Elder

Join Date: May 2009
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Application Xp Terminal nfinite complexity in 4096 bytes


Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a minuscule piece of software. No bigger than 4069 bytes – less than an empty Word document, as demoscene activists like to point out – the executable file contains all the mathematics needed to generate the unfolding visual complexity and audible ambience upon a double-click. A solo effort by a talented coder who calls himself Demoscene Passivist, Hartverdrahtet reveals a mesmerizing cosmos observed through what could be an electron microscope – ethereal, greenish and a little eerie.

The real magic is in the lingo: “It’s a mix of shere-tracing, fake ambient occlusion and a lot of post-processing. And it took me nearly two months to complete it,” the programmer and recipient of last year’s ‘Echtzeit Newcomer Award‘ reveals on his Tumblr. “The shader basically encapsulates a sphere-tracing based raymarcher for a single fractal formula with camera handling. An extra post-processing shader adds effects like god-rays, tv-lines and noise to make the result look more interesting and less ‘sterile’. The different intro parts are all parameter and camera position variations of the same fractal.”

Credit goes to fellow demosceners as well: the sound synthesis was done using 4klang, a software synthesizer with a tiny footprint created by Dominik ‘Gopher’ Ries and Paul ‘pOWL’ Kraus, particularly for generating music in byte-sized intros. To shrink the file size even further, CTRL-ALT-TEST’s Shader Minifier was applied – an “uniminified” and commented JOGL2 port of Hartverdrahtet is available on GitHub. And lastly, the name ‘Hartverdrahtet’ is a reference to Hardwired, an early demoscene classic for the Commodore Amiga, that was released by The Silents & Crionics at The Party in 1991.

Hartverdrahtet runs on Windows XP/Vista/7 (fast CPU/GPU adviced) and can be downloaded here. See the info file for detailed hardware specifications. A lossless 60 fps high definition video capture – taking up 1,1 gigabytes – is available as well.

http://www.youtube.com/watch?feature=player_embedded&v=0w_xEUoK79o
Executable:
http://www.tokra.de/aa/AA_Hartverdrahtet_Final.zip
Source:
http://www.creativeapplications.net/windows/hartverdrahtet-infinite-complexity-in-4096-bytes/

Now that's some serious coding

Last edited by FirtY; 05-11-12 at 12:26 PM.
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Old 05-11-12 at 01:37 PM   #2
No kitty! bad kitty!!!

Join Date: Aug 2008
Location: Southpark
Posts: 1,660
Unbelievable.

Warning, to run this 4 KB file @ 1920x1080 at 8xFSSS @ ~30fpos you need GTX680, 6950, 580..etc...lol
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Old 05-11-12 at 01:39 PM   #3
Master
Join Date: May 2012
Location: Turkey
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Fractals have always fascinated me because they are one of the most compact methods of storing information to start with.

But this, is some awesome s***!!! Not just for the fractal, because it's basically a mathematical formula used to draw an intricate shape. No, what's most impressive, is getting all the support data necessary to draw it and play the music, into what ever was left of the 4K after that formula...

:)


:)
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Old 05-11-12 at 03:11 PM   #4
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Join Date: Aug 2009
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yeah at original size its 620mbs for 3 minutes of video lol, looks cool
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Old 05-11-12 at 03:40 PM   #5
Apprentice
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Crazy stuff
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Old 05-11-12 at 03:45 PM   #6
Legendary


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Location: Australia (GMT+10)
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Impressive!
When I first looked at the image you provided, I thought "So what" I see that in the mirror when I wake up before I brush my beard. Now I have to work on the personal lighting...
I loved the video, thanks!
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Old 05-11-12 at 04:06 PM   #7
Lost One

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Wow, very impressive.
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Old 05-11-12 at 04:12 PM   #8
Autobot Supreme Commander

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My PC couldn't handle the best :( My 'new' pc triumphed by 4096 bytes, this should be banned!
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Old 05-11-12 at 04:47 PM   #9
Illuminati Member

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Now if game makers could code like this we could all buy the latest games on cd's. In some cases even floppies.
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Old 05-11-12 at 05:19 PM   #10
Legendary


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Quote: Originally Posted by dormin View Post
Now if game makers could code like this we could all buy the latest games on cd's. In some cases even floppies.
Showing your age there. I remember when good games came on 10 or so floppy discs. Damn, I must be getting old too...
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Old 05-11-12 at 05:54 PM   #11
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freakin sweet!
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Old 05-11-12 at 06:28 PM   #12
Apprentice

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That is amazing, good find.
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