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Old 03-09-12 at 02:47 PM   #1
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Default Mass Effect 3: Thoughts and Disappointments (Full of Spoilers)

Well you've been warned, the title says this is going to contain lots of spoilers


Anyway, I played the two Mass Effect games before and I loved them a lot. It's clear that the three games were planned right from the start and the segments were properly divided that even though you knew from the first game that there would be a sequel, it left you with a sense of completion and satisfaction, unlike other games that only leave cliffhangers without any value other than to sell the next product.

I played the previous games in two ways, as a good guy and as a bad guy. It's always been fun seeing how the hero interacted with the characters around him from both angles. In the first Mass Effect, I let a support character named Kaidan die (because I wanted Ashley to be the character's romantic partner). Hunting for the clues to figure out what's going on, finding out that Saren's actually being controlled by the Reaper, and building friendships with different species like Tali, Garrus, and crew was very interesting. As a good guy, I chose to let the Rachni creatures live. It was also a shock that the ship that Saren was riding on was the actual Reaper and it's alive! In the final battle against Saren, I saved the council because I thought everyone should get along together without just one race ruling over the others.

In Mass Effect 2, Shepard got blown up in space but was re-created by Cerberus. In the second game of the series, I continued being a good guy and befriended as many people as possible. Miranda also became my character's romance interest because Ashley ran away! The Collectors became the focus but there was still this sense of dread that any time, more Reapers would pop up, so it was a race against time to solve the mystery of the Collectors even if it meant helping the shady group of Cerberus headed by the Illusive Man. The game was still thrilling and very exciting, especially the final part where I had to bring all of my crew to destroy the Collector base. Fortunately, nobody important died. By the end of the game, it was already clear that all of the Reapers were on their way to eat everything. I still let Udina remain as the human councilor just because I thought Anderson would be good as a fighter.

Now comes Mass Effect 3. It started literally with a giant bang, with earth being invaded by Reapers in full force. Even the tutorial section was already intense as human forces start getting annihilated everywhere you look and the civilians and soldiers alike get turned into husks. I found it weird when I saw a kid running towards the building. Upon getting rid of the husks, I saw the kid inside a little duct. At this point, things got weird, the kid just disappeared after telling him that I'll save him. I thought my character was having hallucinations or was turning crazy.

As Shepard escapes, I see the little kid again ride one of the evacuation vehicles, but the Reaper blows them up. I already sensed that Shepard's going to have weird crap going on in his mind, probably out of guilt because "I let a child die!". As I boarded the ship, I started collecting all of my past crew in various parts of the galaxy. Too bad Miranda wasn't back as a playable character, but only appears from time to time dealing with her own daddy problems. That just meant that the little romance I played with her in Mass Effect 2 became almost worthless. I accidentally "romanced" Liara, that Asari crew member because I thought you could switch lovers at any moment. That's the first time I "cheated" on Miranda lol!

Finally, I was able to assemble a pretty good group from all species by solving all of their problems. I fixed the Genophage at the expense of Mordin's life (that weird Salarian scientist), so the Krogans (those reptile heads) and the Turians (locust heads) helped each other. I also let the Geth (synthetic flashlight heads) survive and convinced the Quarians (the space suit people) to help each other. I also did all side quests and managed to get the support of even the little merchant aliens and the snuffolofugus aliens. Because of the DLC, I also got Javic the last Prothean in my crew.

My military power by the end was at 6000 plus (3000 plus effective) and the power bar was full green, and according to available information, this is what you need in order to get the best endings. The Galactic Readiness, which you could only raise through multiplayer, remained at 50%. Although they say the Galactic Readiness only makes getting the good endings easier, I still wonder if it has any effect on the cutscenes you'll get in the game.

Anyway, it seems that the Illusive Man was already under the control of the Reapers, he just didn't know it. Kai Leng, his new best agent, was definitely "indoctrinated" and that's why they were competing with Shepard's group in the hunt for the Catalyst, the final part that's needed to complete the super weapon called Crucible, which should destroy the Reapers according to Prothean records. After Shepard invades Cerberus' base, we find out from the Prothean artifact which they stole that the Citadel itself (the place where ambassadors from all species hold office) is the Catalyst! Shepard beats the hell out of Kai Leng but they find out that Reapers have "kidnapped" the Citadel and brought it back down to Earth in order to protect it.

For the final battle, everyone headed back to Earth in a united effort to destroy the Reapers. Maybe the cutscene I got was thanks to my over 6000 military power (which game me around 3000 plus effective military power) and having found all of the extra artifacts and finishing all side quests. In the cutscene, ships from all species came in a massive group and rained lots of fire power on the Reapers in space. They even managed to kill one.

This is where my questions begin, why in the world didn't the Reapers just destroy the Citadel? Since the Illusive Man was under the Reaper's control, they also found out about the importance of the structure. If they just destroyed it in space, which they easily could have done at any time especially since everyone's away, then the Reapers would've easily won the war. No Citadel means no Crucible to destroy them!

Anyway after landing on Earth and fighting through an army of monsters, the last few moments of the game became even stranger. The Reaper guarding the Citadel blasted Shepard and friends with a laser beam and it seemed only Shepard survived (barely). After reaching the Citadel and following the path, Shepard finds Anderson unable to move because the Illusive Man seems to have also gained the power to control people. Shepard gets affected as well. Forced by his power, Shepard fires on Anderson. The Illusive Man then gets into a debate on why they could just control the Reapers, but as a good guy, I chose to tell him that he's actually under the Reaper's control now. He goes into a little weird confusion episode and tries to kill Anderson, so I made Shepard shoot him first. Anderson survives the shot and Shepard sits by him. Anderson tells Shepard that he's proud of him and he dozes off to death. Someone contacts Shepard and tells him that nothing's still happening, so Shepard tries to activate something on the control panel. Shepard falls.

Suddenly, Shepard gets taken to what seems like outer space. A little hologram of the kid that died in the first part of the game pops up! What the hell?! So he controls the Reapers?! Maybe it's just the form that the controller of the Reapers chose to make Shepard put his guard down. Anyway, since I still had a gun, I manually shot at the little kid. Too bad nothing seemed to happen.

Anyway, the kid tells Shepard that he/their race created the Reapers to save all organic life from having to experience betrayal from machines and synthetic creatures that they're bound to make whenever they develop the intelligence to create them. This is why the Reapers always attack the galaxy whenever the inhabitants get smart enough to create those things. The kid then tells Shepard that he has three choices. He could destroy the Reapers and all synthetic life like the Geth, he could unite all the DNA of the species to create a single type of organic life, or he could just control the Reapers by sending himself into all of them. I immediately thought "What a farked up decision to make!". I chose to destroy the Reapers.

Shepard slowly walked forward and went to the left platform. He then grabbed two little electrical pipes or whatever they were, and then he started sacrificing his life in order to destroy the Reapers and all synthetic life. A giant energy sphere expanded and every Reaper that got hit stopped attacking and retreated. It seems that the Reapers got shot out from one relay to another in a ping pong effect. Maybe that would've really destroyed them. Joker, the Normandy's pilot, tried to escape from the blast but they still got damaged by the energy. They crash landed into some kind of new earth planet somewhere. The End. Then after the credits, there's a child asking the an old man to tell him more stories about "The Shepard". THE END.


Personally, I just find the ending to a wonderful trilogy SO DISAPPOINTING. I don't care about how cliche this may sound, but I'd rather have the ending go this way: The Reaper controller appears in front of Shepard as a child and tells Shepard the previous choices. Shepard says "You can't tell us what to do anymore!" and then you can shoot the little Reaper child. Since he/it dies, the Reapers lose power and "die" while the entire collective forces that you gathered from every corner of the galaxy take the chance to really destroy all of the Reapers with their combined fire power. Shepard survives the ordeal, all species get along together, and everybody starts rebuilding their respective planets. As an extra scene after the credits, I would've loved to see Shepard and his romantic partner enjoying a somewhat rebuilt Earth.

Other disappointing things are the side quests. For example, I went all over the galaxy and got new stuff to help upgrade the Citadel. I got defensive turrets for them, jamming devices, and even helped create militia! After all those side quests for the Citadel and making it more powerful, we never get to see those upgrades in action!!! I was actually hoping that the final mission about retaking the Citadel would show me how those upgrades helped! I wanted to see monsters get ripped apart by the newly installed turrets! I wanted to see the civilian militia I raised fighting side by side with the soldiers as they protect their homes inside the Citadel! I wanted to see the cloned extinct "alien dinosaurs" from the fossil I found being used as mounts to battle monsters and Reapers! I wanted to see Miranda bombing the crap out of monsters with her new private crew! I wanted to see Samara leading the remaining Justicars and Asari forces take down an entire Reaper by using their energy to rip it apart! I wanted to see the Krogan army stomping on husks and other puny monsters! I wanted to see the Asari snipers (which I also found on some planet), sniping the crap out of those crazy banshees from afar and poking the red weak spot of the Reapers inside their mouth! I wanted to see the Salarians using their intelligence to kill a Reaper by shooting the Eiffel Tower into its mouth! I wanted to see the Geth providing lights in dark areas as they help Quarians kill more monsters in the tunnels!

There were so many ways that they could have made the ending more satisfying! I just feel that the ending (that I got) had a ton of wasted potential!. What's the point of doing all those side quests if all they did was add a little number to my military power? Instead of numbers, I wanted to see them in action! I wanted to see the results of my efforts play out before me, or at least see them in action as I fought my way through armies of monsters! The build-up in Mass Effect 3 was made in such a way that I expected really a lot in the end, only to be disappointed by what seemed like a badly made final part.

What would you have rather seen at the end?
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Old 03-09-12 at 03:10 PM   #2
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Old 03-09-12 at 04:10 PM   #3
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For me, the game ended when Anderson and Shepard sat next to each other on the Crucible looking down at Earth. Everything beyond that was complete bs.

@Shadster: I bet the reason why the endings suck so bad is because EA is planning to make "Perfect Ending DLC".
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Old 03-09-12 at 06:12 PM   #4
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Quote: Originally Posted by Xerxu View Post
For me, the game ended when Anderson and Shepard sat next to each other on the Crucible looking down at Earth. Everything beyond that was complete bs.

@Shadster: I bet the reason why the endings suck so bad is because EA is planning to make "Perfect Ending DLC".
SPOILER:

I beat the game at like 5 in the morning, when they both were sitting down looking down at Earth, I was like "YES! FINALLY OVER" but then Hackett called in, and I became a sad panda because I knew Shepard was going to you know what.
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Old 03-09-12 at 07:34 PM   #5
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The ending actually felt so void and empty that although I love the rest of ME3 and the trilogy itself, remembering it makes playing the games pretty hard. I think they got stuck between making a metaphysical ending and a regular one when they should simply go either way full on.

It would have been better to remove the Joker part if they wanted to stick to the 3 choices with the kid. It feels like they wanted you to make the decisions truly without knowing for sure what becomes of them. You'll never really get to see what the galaxy will become and as Shepard you simply choose what seems more appropriate and hope for the best. Adding the Normandy escape ruined this approach for me, they should have gone full Deux Ex: HR.

Conversely they could have let us see what becomes of our companions and the new galaxy we created. As someone mentioned though the way they did it they can ignore whatever you did in a post-Shepard ME game. I hope Bioware didn't choose the ending with this as the main concern though...
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Old 03-09-12 at 07:41 PM   #6
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Oh, the kids explanation of the reapers was pretty poor to, with the organics and synthetics will always fight argument. Very disappointing indeed.
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Old 03-09-12 at 08:39 PM   #7
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i don t know. I thought the game was pretty good. they story was pretty decent. But obviously the ending was weak as shit. All 3 endings were basically the same ending. very little difference. I m sure they ll come out with dlc with a better ending.
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Old 03-09-12 at 10:27 PM   #8
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Uh...you actually need at least 4000 EMS (effective military strength) to get the best ending. (And that's only if you let Anderson be killed by TIM). To have Anderson live and get the best ending you need at least 5000 EMS.

You got the neutral ending OP.

And yes despite the bar being full. I don't know why they did it either. Probably to lull you in a false sense of security.

Sounds like you picked control.

Were you even able to select Merge?

The "best" ending supposedly is destroy with a 4000 - 5000 EMS score where the relays still blow up but the Reapers deactivate, Earth's safe, and Shepard lives.

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Old 03-09-12 at 10:28 PM   #9
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I have to agree... I was disappointed with pretty much everything brought up in this thread.

The almost mandatory multiplayer element pissed me off (BioWare RPGs should never require multiplayer, SW:TOR taught us all that lesson already).

I dunno... after the last couple of titles, I think I am just done with BioWare.
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Old 03-10-12 at 01:34 AM   #10
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Quote:
This is where my questions begin, why in the world didn't the Reapers just destroy the Citadel? Since the Illusive Man was under the Reaper's control, they also found out about the importance of the structure. If they just destroyed it in space, which they easily could have done at any time especially since everyone's away, then the Reapers would've easily won the war. No Citadel means no Crucible to destroy them!
My understanding is that the Citadel is part of the Crucible; in other words, the Reapers were under its control. But how did the Reapers "move" it? More importantly, what happened to the population living in the Citadel? Are we to assume the Reapers purged the Citadel? Erm?

Quote:
Personally, I just find the ending to a wonderful trilogy SO DISAPPOINTING. I don't care about how cliche this may sound, but I'd rather have the ending go this way: The Reaper controller appears in front of Shepard as a child and tells Shepard the previous choices. Shepard says "You can't tell us what to do anymore!" and then you can shoot the little Reaper child. Since he/it dies, the Reapers lose power and "die" while the entire collective forces that you gathered from every corner of the galaxy take the chance to really destroy all of the Reapers with their combined fire power. Shepard survives the ordeal, all species get along together, and everybody starts rebuilding their respective planets. As an extra scene after the credits, I would've loved to see Shepard and his romantic partner enjoying a somewhat rebuilt Earth.
Remember, that entity is neither a physical "child" nor a Reaper. You cannot "kill" it and in effect, you cannot "kill" the Reapers without consenting to its (the entity's) demands. The Reapers are simply tools used by this entity to forward its agenda every x-thousand years. But these explanations are severely lacking, disappointing me to the point of disgust. Seriously, sending synthetics to destroy organics to prevent the creation of synthetics that will....eventually destroy them? Erm....What?!?

I agree with many that this ending or these endings are lackluster and if anything, feel "rushed." I have a feeling that EA pressured BioWare to develop a game where the style exceeds any substance. Visually, this game is success with excellent lighting, action and environments. When looking back at the story though, you realize that BioWare cut many, many corners with the story and characters.

The characters that ultimately died off were already in the process of dying (I assume that you saved everyone in ME2 and Tali did not commit suicide in ME3) such as Thane, Mordin and arguably Legion (I personally wouldn't call Legion's end a "death" though). I never felt that I would be in danger of losing characters that I personally cared for (except Grunt - that scene was intense). The rest of the cast was reduced to brief conversations had with the other crew - conversations that for the most part, didn't have that personal 1-on-1 element (ME1 and ME2) with a dialog wheel at every turn. Looking back, ME1 was successful in creating an interesting story with interesting characters fleshed out through extensive dialog wheels and meaningful conversations. ME2 was successful in introducing an excellent character roster (Grunt, Legion and Mordin were my favorites) that were again fleshed out through conversations and loyalty missions. It is understandable that ME3 is focused on a larger scale, but ME has always been (at least to me) a character-driven game. If you reduce the depth and content of these conversations, I am going to lose interest fast. Although many will disagree with me, I felt that this roster was seriously lacking; for example, Vega paled in comparison to Kaidan and even Jason.

Tying it all together, ME3 didn't drive the peril of the Reapers and the plight of humanity with enough force. If anything, every time I boarded the Normandy or talked with Hackett/Anderson, I never felt the "urgency" of what I was doing, especially when scanning planets for fossils and obelisks. BioWare should have introduced intense side quests that directly related to the conflict at hand and side quests that personally affected your crew (think loyalty missions). These side quests should have varied in pace, either through sneaky reconnaissance or being dropped directly in a warzone (to save a key personality or as a favor etc.). These side quests should have had the player actively invested instead of passively and impersonally scanning planets; eavesdropping on conversations; and doing....something....that was somehow related to the task at hand. Hell, BioWare could've have introduced a time limit (think Legend of Zelda: Majora's Mask) that forced you to pick and choose a select number of side quests and main story quests, leaving the remaining side quests (and untouched story quests) for repeated playthroughs.

The end product felt static and lacked that emotional "oomph" that I expected. Whether the game engine being limited or BioWare cutting corners, the Reaper-infested cities and environments didn't effectively create that dramatic and dynamic sense of warzone. It seriously felt like it was just my crew and I fighting waves of enemies from one area to the next (I am talking about actual gameplay, cutscenes being barred for obvious reasons). The environments, while beautiful, felt just as static and dare I say it? Boring.

All-in-all, this game was a let down, but who cares? BioWare got the money from those that bought it and the useless DLC (although Javik is the most interesting characeter in ME3's character roster). Fortunately, BioWare did not get my money and I am glad they didn't.

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Old 03-10-12 at 05:38 AM   #11
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Most of the users on metacritic forums share everyone's sentiment here. I'm new to the whole Mass effect franchise and just played it from here to see what all the hype was. And I've only played it for 2+hrs now, and it's exciting so far, with nice graphics--I've read a lot of people stated even the graphics were under par--but they get the job done fairly ok.

I didn't mind reading all the spoilers and the disappointment here. I even checked out the endings and alternate endings on youtube, and found an apocalyptic type ending and another little more optimistic ending where some of the characters do crash land on the planet to start all over for rebuilding.
So maybe ME3 will go on selling more DLC endings in the future...or that may have been it.

The creators are just trying too hard maybe to make a shocking ending for all of us--sort of reminded me of some B movies like the Alien franchise in Alien 3 where all the survivors from Alien 1 and 2 essentially die. And Planet of the Apes 2 (1960s) where all humanity and everyone on the planet end. And maybe the Matrix where we find out life and death is just constantly repeating in a loop until NEO breaks the pattern. I'm like everyone else here and would have just preferred a normal A to B optimistic ending where all the characters we followed survived and rebuilt their civilizations to grand heights never before seen...
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Old 03-10-12 at 09:55 AM   #12
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Yup, the ending ruined it for me. If I wanted to feel like I did at the end of ME3 I would have got a root canal.
I actually waited for this?

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Old 03-10-12 at 12:07 PM   #13
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Just like i said in some other thread. Piece of shit game, where (almost) everything is worse than in ME2. Everything they promised they didn't deliver. Pick up weapons - NONE. Deeper crewmember interaction - NONE. Deeper RPG elements - NONE (oh unless u concider 20% dmg and 20Accuracy as DEEPER RPG ELEMENTS). Combat 100% same as in ME2, wich wasn't to shabby. But to easy since it has to be dumbed down for console players, played as adept maybe died twice singularity + warp anihilates 99% enemies. And both spells have like 2.5-3.5 cooldown i mean really... Facial animations have worsened, also fem sheppard running animation is..... Like she was in rodeao whole night, and riding an elephant not a bull. Some texures look like they are str8 from 1998 PS 1 game. Not that they didn't add RPG elements they even reduced RPG content. Last game u prepared ship, had way more dialogue with crew. Crew had their own moments like fights between Miranda and Jack or Tali and Legion. Special mission for everty crew member was awesome (loyalty missions). I'm just happy i pirated the game, won't be giving a dime to Bioware again. Their last chance in my case is they learn from their mistakes and do DA3 good. If they mess that up as well i won't even pirate their games at all as they started to suck real hard. And for all of u hype idiots who preordered GOOD F**KING JOB u are helping make gaming go to hell and encourage developers/publishers to give us shit. 10 years ago graphics were shit in games, yet games had more content than 10 games combined nowdays had. I remember playing FF9, played it 3 times every single time i found new stuff to do. And when i saw what everything is there in that game, and what i missed i had to play it again. Over 100hrs on playtrough untill i didnt get everything... Now Sh*t Effect played once 32 hrs done all there is, got shit ending, unchallenging combat, and new squadmates who had less personality than chars from 10 years ago who didn't even have voices just text clouds. To all people who are supporting this kind of crap: thanks for ruining gaming. U will never know what gaming is, as DA2, MASS EFFECT, MW, and other shit games don't even compare to Rayman 1 not to talk about some other games.
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Old 03-10-12 at 12:29 PM   #14
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To OP, the reason they don't destroy the Citadel might be because that's their way in and out of the Galaxy, coz maybe after this is over they can just reprogram the keepers back to the way they were. Without it they would have to go every time by relays and FTL, plus the Citadel is the heart of their relay system and destroying it might create problems, who knows. Also, to why the other species don't fight against Reapers, Asari biotics would be shit against Reapers, first of all coz they are machines and they have a very strong shield (Remember Sovereign's shield in ME1?) Same applies for Krogans. They were mostly recruited IMO to fight against the Reaper forces (Husks, Banshee,etc.). Only Dreadnoughts and other vessels would work and there is already a scene depicting that.

Also, your way of saying is correct that the upgrades are not seen much but let's face it, its just a game and the only reason we saw upgrades for Normandy in ME2 is because they were only three of use in final fight. That being said, the ending does feel rushed. Plus, the game just revolves around fighting waves and waves of enemies at points, even near the end. I actually liked the grim ending rater than a Disney one. The only plothole i cant figure out is why Normandy gets trapped in the Relay wave and why is it even trying to FTL travel away from fight. Rest of the story, if u think about it, makes kinda sense. Again, the ending shouldn't have been this incomplete and a little insight into the future (not "The Shephard" one) would have helped calm everyone despite the really depressing end, which i liked cause it just felt so emotional. I mean, c'mon, you are fighting reapers, the pinnacle of synthetic evolution. You don't think of coming out of that unscathed do you?

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