Crusader Kings II 1.06b Repack by SxSxL

Crusader Kings II 1091 RePack by SxSxL

Patch 1.092

DLC

DLC Archive contents:
Crusader Kings II: Sword of Islam
Crusader Kings II: African Unit Pack
Crusader Kings II: Songs of the Caliph
Crusader Kings II: Ruler Designer
Crusader Kings II: Songs of the Holy Land
Crusader Kings II: Songs of Faith
Crusader Kings II: Songs of Albion
Crusader Kings II: Dynasty Shields
Crusader Kings II: Mongol Faces
Crusader Kings II: Songs of Byzantium
Crusader Kings II: Byzantine Unit Pack
Crusader Kings II: Legacy of Rome
Crusader Kings II: Dynasty Shield II
Crusader Kings II: African Portraits
Crusader Kings II: Sunset Invasion
Crusader Kings II: Russian Portraits
Crusader Kings II: Russian Union Pack
Crusader Kings II: Songs of the Rus
Crusader Kings II: The Republic
Crusader Kings II: Mediteranean Portraits
Crusader Kings II: Songs of Prosperity

ck2_1_05g.exe
Extract and rename as ck2_1_05g.exe

pass for the archive: bookie
Instructions:
1. For upgrading from older versions
a. You need to copy the DLC's in their folder, go to " Documets and Settings \Username \ Documents \ Paradox Interactive \ Crusader Kings II \" , then delete the gfx and dlc_signature; should remain only the savegames folder and the file settings.txt inside and use the activator (either the one from the SXSXL release or the 1.05g.exe, both are working fine).
Another thing is a bit different this time: the activator will crush every friggin time and it needs to be used around 3-4 times to activate the bloody DLC's.
b. use the ck2_1_05g.exe from the provided links (see above)
c. install 1.092 patch
d. start the game with either ck2.exe or ck2game.exe and play
2. Fresh install
a. install the repack 1.091 from SxSxL (extract the image and mount in daemon tools)
b. You need to copy the DLC's in their folder, go to " Documents and Settings \Username \ Documents \ Paradox Interactive \ Crusader Kings II \" , then delete the gfx and dlc_signature; should remain only the savegames folder and the file settings.txt inside, and use the activator if needed (either the one from the SXSXL release or the 1.05g.exe, both are working fine).
Another thing is a bit different this time: the activator will crush every friggin time and it needs to be used around 3-4 times to activate the bloody DLC's.
c. play
Some mods can be found here:

Patch notes:
Patch 1.092 - checksum ICBN
2013-03-25: v1.092
-----------------------
- Added a Trade Post limit for patricians, based on palace upgrades and number of adult males in court
- Family dues are now given only to adult males of your family in your court, and they all receive the same share
- Patricians can no longer increase their Demesne limit with higher tier titles. However, the Doge gets +1
- Patricians who imprison or banish someone now get a tyranny opinion penalty from everyone in the whole Republic
- Patricians no longer confiscate gold from dynasty members that they banish
- Doges can no longer use the Seize Trade Post plot
- Patricians can now only use the Seize Trade Post plot on Patricians owning more Trade Posts than themselves
- The Seize Trade Post plot now always costs a small amount of money to implement
- The Holy War CB no longer works against too distant targets
- Sieging will siege back your own holdings first
- Tanistry electors are no longer de jure
- The Windows version is now large address aware
- Fix for crash on multiplayer game start on Windows 8
- Fixed a bug where a vassal of a vassal who won a war against an outside state would become a vassal of that state
- Several events, including those dealing with the creation of the Hansa, no longer require "The Republic" to trigger
- Rewrote large parts of the tutorial to be up-to-date with current features
- Fixed a problem in basic military tutorial that made it impossible to proceed past a certain stage
- Fixed a problem in basic war tutorial that made it impossible to proceed past a certain stage
- Fixed a crash in court view during observer mode
- When determining what tier a character is for the purposes of marriage, the highest ranked non-republican ruler among their close relatives is now used (so the nephew of a King would count as King tier)
- Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess)
- AI now takes into account both tier prestige and dynastic prestige when responding to marriage offers
- AI now takes into account prestige effects when selecting spouses for themselves and their relatives
- Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multiplier on the importance AI places on prestige when arranging marriages
- The Prestige cost for breaking a truce is now much harsher; 50% of current Prestige + 200.
- You now get a -5 Diplo penalty for five years if you break a truce
- Diplomacy View: The Piety and Prestige costs for declaring war no longer prevent you from selecting the action to see why
- The 'any_neighbor_province' trigger now works for sea zones as well
- Trade Posts dont give warscore unless the war is using an Embargo or Sieze Trade Post CB
- You now need twice as much value in a trade zone before reaching its bonus cap
- Fixed a bug where Patrician stewards would add modifiers to tax multiple times when performing the tax action
- Fixed a bug with the trigger 'is_land'
- The republican CB to seize a whole coastal county is now range dependent
- The republican CB to seize a coastal city now requires the Patrician to have a trade post there already
- Can no longer grant independence to an antipope
- Fixed a bug where de jure status of kingdoms would reset upon loading a save game
- de_jure_liege="---" now works properly in history files
- Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in defines.lua
- Can now only ask to embargo republics with trade posts in target ruler's realm
- AI: Less willing to launch embargo wars in general, especially against rulers they like
- AI: Less willing to accept requests to embargo on opinion alone
- AI: Will now factor in strength of target when deciding on whether to accept a request to embargo
- Inherited retinues are now added to the heirs use of retinue cap
- CB types now takes ai_will_do with modifiers to modify the priority they place on a particular CB
- Fixed the birthdate of Domenico Dandolo
- Minor fixes to Alan dynasties
- Fixes to Sergiids/Spartenos names
- Corrections to various Italian characters
- Several Mamluk dynasties should now use the proper Muslim dynastic shields
- The correct event is now triggered when an old Patrician family member marries a young woman
- The Voice of Satan is now properly removed when a character is no longer possessed
- Characters will no longer hear more than one voice when possessed
- Patrician family members that are betrothed will no longer experience random marriage events
- Two additional childhood learning events are now correctly triggered for Muslims
- Added additional Komi dynasties
- Minor fixes to some Irish and Welsh characters
- Added many new Ethiopian characters
- Added Ethiopian Patriarchs
- Added Nestorian Patriarchs
- Exported chance of getting a birth trait to traits.txt files
- AI doges will no longer gift powers they want to start embargo wars if those powers would say no even when gifted
- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CREATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, DEJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINION_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_SPEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSIMILATION_ANYWHERE to defines.lua
- Added new scripting trigger realm_size = x for checking total holdings in realm
- Added new scripting trigger realm_manpower = x for checking max manpower in realm
- dynasty = x can now be used to check for whether a character belongs to a specific dynasty
- You no longer get a claim on the Papacy if he was in a successful independence faction
- Fixed a slight bug in the claimant faction ultimatum decision
- landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title
- Fixed a bug with Patricians revoking castles from baron vassals
Opening post cleaned and revamped a bit.



