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Two Worlds - Razor1911 [PC]

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Two Worlds - Razor1911 [PC]

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Old 07-20-2007, 12:19 AM   #1
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Controller Two Worlds - Razor1911 [PC]



Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect.

This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World’s universe will also be given the dynamic treatment, with trees and plants reacting to the player’s actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts.

Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds’ magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell â€" Ice and a range of damage, for example. Two World’s spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time.

Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.





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Last edited by youngbucks; 08-05-2007 at 05:38 PM.
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Old 07-20-2007, 12:40 AM   #2
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Default Re: Two Worlds - Razor1911 [PC]

This game really sucks...
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Old 07-20-2007, 06:57 AM   #3
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Default Re: Two Worlds - Razor1911 [PC]

Please dont spam, this is a warning from your moderator.
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Old 07-20-2007, 07:19 AM   #4
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Default Re: Two Worlds - Razor1911 [PC]

Thx for the share youngbucks and a nice piece of moderating.
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Old 07-30-2007, 10:54 AM   #5
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Default Re: Two Worlds - Razor1911 [PC]

someone comment that this game sucks? is it true?
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Old 07-30-2007, 10:57 AM   #6
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Default Re: Two Worlds - Razor1911 [PC]

Thats what i classify as his opinion and the only way i see fit for you to really know if to try it yourself.
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Old 07-30-2007, 01:07 PM   #7
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Default Re: Two Worlds - Razor1911 [PC]

Well it gets 8 out of 10 at totalvideogames.com

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Old 07-30-2007, 01:54 PM   #8
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Default Re: Two Worlds - Razor1911 [PC]

I'm assuming the mmorpg part of the game wouldn't work because everyone is using the same cd key? Please correct me if I'm wrong. Thanks for the host, youngbucks.
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Old 08-01-2007, 01:16 AM   #9
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Default Re: Two Worlds - Razor1911 [PC]

The multiplayer option is not avaible because of cd key.The game is very good without bugs ( until now).
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Old 08-01-2007, 01:19 AM   #10
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Default Re: Two Worlds - Razor1911 [PC]



What are you saying? Is there a problem with the download?
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