Two Worlds - Razor1911 [PC]. DiscussTwo Worlds - Razor1911 [PC]at the Games forum within tehPARADOX.COM Online Sharing Community; ... |
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#1 | ||
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Banned
![]() Join Date: Apr 2007
Posts: 2,469
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Thanked 1,906 Times in 729 Posts
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![]() Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect. This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World’s universe will also be given the dynamic treatment, with trees and plants reacting to the player’s actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts. Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds’ magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell â€" Ice and a range of damage, for example. Two World’s spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time. Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping. ![]() ![]() Mirror: ![]() ![]() ![]() Last edited by youngbucks; 08-05-2007 at 05:38 PM. |
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#2 | ||
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Novice
![]() Join Date: Jul 2007
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This game really sucks...
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#3 | ||
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Banned
![]() Join Date: Apr 2007
Posts: 2,469
Thanks: 292
Thanked 1,906 Times in 729 Posts
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Please dont spam, this is a warning from your moderator.
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#4 | ||
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Elder
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Thx for the share youngbucks and a nice piece of moderating.
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#5 | ||
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Newcomer
![]() Join Date: Jun 2007
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someone comment that this game sucks? is it true?
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#6 | ||
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Banned
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Posts: 2,469
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Thats what i classify as his opinion and the only way i see fit for you to really know if to try it yourself.
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#7 | ||
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Elder
![]() ![]() ![]() Join Date: Jun 2007
Location: UK
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#8 | ||
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Novice
![]() Join Date: Jul 2007
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I'm assuming the mmorpg part of the game wouldn't work because everyone is using the same cd key? Please correct me if I'm wrong. Thanks for the host, youngbucks.
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#9 | ||
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Newcomer
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The multiplayer option is not avaible because of cd key.The game is very good without bugs ( until now).
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#10 | ||
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Banned
![]() Join Date: Apr 2007
Posts: 2,469
Thanks: 292
Thanked 1,906 Times in 729 Posts
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| Tags |
| razor1911, two, worlds |
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