Gnomon Workshop ? Texture Painting Fundamentals new links | 6.19 Gb
In this DVD, Paul Campion explains the essentials of texture painting with Adobe Photoshop?, discussing how observation and an understanding of the original object?s surface qualities are the skills necessary to create photorealistic textures.
Starting with reference captured using a standard flatbed scanner, he demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, explaining how each type of map affects the surface qualities of the CG model, and how these three basic maps work together to create a photorealistic surface. In addition, this DVD covers the human face, one of the most difficult areas of a human to texture. This demonstration shows some of the basic principles involved in texturing a human head, relying on the use of good reference and observation skills. Paul also demonstrates how Maya can be effect- ively used as a 3D paint package, using Perspective Camera Projection and texture baking to generate complex UV maps, which are then combined in Adobe Photoshop? to create detailed realistic head textures.