1.
Kitty and the Midnight Hour - Vaughn's entertaining fantasy debut introduces Kitty Norville, a closeted werewolf who hosts a popular Denver radio program called The Midnight Hour. During her show, Kitty takes phone calls from listeners (not all of whom are human) while trying to maintain her secret identity. Unfortunately, the local vampire crime family wants her show canceled and has hired someone to kill her. In fact, it's during the course of Kitty's dramatic on-air conversation with her would-be assassin that she reveals to listeners that she is, indeed, a werewolf. Eventually, local police enlist her to help track down a serial killer who exhibits werewolflike tendencies. While Kitty's occasional neediness, snide tone and attempts at werewolf wit can grate, this remains a surprisingly human tale. Blurbs from Charlaine Harris and L.A. Banks will cue their readers.
2.
Kitty Goes to Washington - Celebrity werewolf and late-night radio host Kitty Norville prefers to be heard and not seen. So when she's invited to testify at a Senate hearing on behalf of supernaturals, and her face gets plastered on national TV, she inherits a new set of friends, and enemies, including the vampire mistress of the city; an über-hot Brazilian were-jaguar; and a Bible-thumping senator who wants to expose Kitty as a monster. Kitty quickly learns that in this city of dirty politicians and backstabbing pundits, everyone's itching for a fight.
3.
Kitty Takes a Holiday - In Kitty's third appearance, she is back in Colorado, where she is supposed to be earning the advance she was paid to write her story while on leave from her radio show. But strange things are happening: barbed-wire crosses and dead animals are left around the cabin. Bounty hunter Cormac shows up with Ben, Kitty's attorney who has been infected with lycanthropy, and together they work to bring him through the change successfully. Cormac and Ben had been tracking down a pair of werewolves who had been destroying sheep near Shiprock, New Mexico, and who had killed a werewolf son of the people who had hired them. Vaughn ventures into Tony Hillerman country with the introduction of an evil skinwalker who takes the form of a wolf. Strong on characterization, Vaughn creates characters worth visiting time after time in this compelling world where vampires and werewolves have their own radio call-in show.
4.
Kitty and the Silver Bullet - Kitty's radio show is as popular as ever and she has a boyfriend who actually seems to understand her. Can she finally settle down to a normal life? Not if this is just the calm before the storm. When her mother falls ill, Kitty rushes back to Denver--and right back to the abusive pack of werewolves she escaped a year ago. To make matters worse, a war is brewing between the city's two oldest vampires, threatening the whole supernatural community. Though she wants to stay neutral, Kitty is again drawn into a world of politics and violence. To protect her family, her lover, and herself, she'll have to choose sides. And maybe become what she hates--a killer.
5.
Kitty and the Dead Man's Hand - Already the alpha pair of Denver's werewolf pack, Kitty and Ben now plan to tie the knot human-style by eloping to Vegas. Kitty is looking forward to sipping fru-fru drinks by the pool and doing her popular radio show on live TV, but her hotel is stocked with werewolf-hating bounty hunters. Elsewhere on the Strip an old-school magician might be wielding the real thing; the vampire community is harboring a dark secret; and the irresistible star of a suspicious animal act is determined to seduce Kitty. Sin City has never been so wild, and this werewolf has never had to fight harder to save not only her wedding, but her very life.
6.
Kitty Raises Hell - Sometimes what happens in Vegas doesn't stay in Vegas. Kitty and Ben flee The City That Never Sleeps, thinking they were finished with the dangers there, but the sadistic cult of lycanthropes and their vampire priestess have laid a curse on Kitty in revenge for her disrupting their rituals. Starting at the next full moon, danger and destruction the form of fire strikes Kitty and the pack of werewolves she's sworn to protect. She enlists the help of a group of TV paranormal investigators - one of whom has real psychic abilities - to help her get to the bottom of the curse that's been laid on her. Rick, the Master vampire of Denver, believes a deeper plot lies behind the curse, and he and Kitty argue about whether or not to accept the help of a professional demon hunter - and vampire - named Roman, who arrives a little too conveniently in the nick of time. Unable to rely on Rick, and unwilling to accept Roman's offer of help for a price, Kitty and her band of allies, including Vegas magician Odysseus Grant and Kitty's own radio audience, mount a trap for the supernatural being behind the curse, a destructive force summoned by the vengeful cult, a supernatural being that none of them ever thought to face.
7.
Kitty's House of Horrors - REALITY BITES Talk radio host and werewolf Kitty Norville has agreed to appear on TV's first all-supernatural reality show. She's expecting cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics. But what begins as a publicity stunt will turn into a fight for her life. The cast members, including Kitty, arrive at the remote mountain lodge where the show is set. As soon as filming starts, violence erupts and Kitty suspects that the show is a cover for a nefarious plot. Then the cameras stop rolling, cast members start dying, and Kitty realizes she and her monster housemates are ironically the ultimate prize in a very different game. Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in . . . before it kills them all.
8.
Kitty Goes to War - In the eighth installment of the Kitty Norville series, Kitty, the alpha werewolf of the Denver pack and host of a radio talk show that examines lives and problems of paranormal people, is summoned to an army base to help with a werewolf problem. The werewolves in question were part of a secret project that infected soldiers with lycanthropy to make them more effective in the war in Afghanistan, but when their alpha was blown to bits the squad imploded. The three remaining members, who have a murderous lack of self control, are facing extermination unless Kitty can teach them the ways of civilized werewolves, while dealing with her own problems revolving around a libel suit and possible wizard. Kitty is an empathetic character and smart as can be in this fast-moving urban fantasy.
9.
Kitty's Big Trouble - Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatized by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history might have actually been supernatural? She's got suspicions about William Tecumseh Sherman. Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter. But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn.
10.
Kitty Steals the Show - Kitty has been tapped as the keynote speaker for the First International Conference on Paranatural Studies, taking place in London. The conference brings together scientists, activists, protestors, and supernatural beings from all over the world—and Kitty, Ben, and Cormac are right in the middle of it. Master vampires from dozens of cities have also gathered in London for a conference of their own. With the help of the Master of London, Kitty gets more of a glimpse into the Long Game—a power struggle among vampires that has been going on for centuries—than she ever has before. In her search for answers, Kitty has the help of some old allies, and meets some new ones, such as Caleb, the alpha werewolf of the British Isles. The conference has also attracted some old enemies, who’ve set their sights on her and her friends. All the world’s a stage, and Kitty’s just stepped into the spotlight.
11.
Kitty Rocks the House - On the heels of Kitty’s return from London, a new werewolf shows up in Denver, one who threatens to split the pack by challenging Kitty’s authority at every turn. The timing could not be worse; Kitty needs all the allies she can muster to go against the ancient vampire, Roman, if she’s to have any hope of defeating his Long Game. But there’s more to this intruder than there seems, and Kitty must uncover the truth, fast. Meanwhile, Cormac pursues an unknown entity wreaking havoc across Denver; and a vampire from the Order of St. Lazaurus tempts Rick with the means to transform his life forever.